Initialize engine version: 5.6.5f1 (34eb74987f9d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2489)
    Vendor:   NVIDIA
    VRAM:     8024 MB
    Driver:   32.0.15.8163
CreateFromSerializedShader: 'Hidden/InternalErrorShader', '', ''
CreateFromSerializedSubShader:'Hidden/InternalErrorShader'
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\FryDaDog\poyo clicker 2\test_Data\Managed\System.dll (this message is harmless)
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CreateFromSerializedSubShader:'Hidden/Internal-DeferredShading'
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CreateFromSerializedSubShader:'Hidden/Internal-DeferredReflections'
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CreateFromSerializedSubShader:'Hidden/Internal-ScreenSpaceShadows'
CreateFromSerializedSubShader:'Hidden/Internal-ScreenSpaceShadows'
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CreateFromSerializedSubShader:'Hidden/Internal-DepthNormalsTexture'
CreateFromSerializedSubShader:'Hidden/Internal-DepthNormalsTexture'
CreateFromSerializedSubShader:'Hidden/Internal-DepthNormalsTexture'
CreateFromSerializedSubShader:'Hidden/Internal-DepthNormalsTexture'
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CreateFromSerializedSubShader:'Hidden/Internal-MotionVectors'
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CreateFromSerializedSubShader:'Hidden/Internal-Flare'
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CreateFromSerializedSubShader:'Sprites/Default'
desktop: 2560x1440 240Hz; virtual: 4480x1440 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

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CreateFromSerializedSubShader:'Hidden/InternalClear'
CreateFromSerializedShader: 'GUI/Text Shader', '', ''
CreateFromSerializedSubShader:'GUI/Text Shader'
UnloadTime: 0.610300 ms
Setting up 8 worker threads for Enlighten.
  Thread -> id: 55b4 -> priority: 1 
  Thread -> id: 55f0 -> priority: 1 
  Thread -> id: 5604 -> priority: 1 
  Thread -> id: 3964 -> priority: 1 
  Thread -> id: 54ec -> priority: 1 
  Thread -> id: 4390 -> priority: 1 
  Thread -> id: 20b4 -> priority: 1 
  Thread -> id: 54e8 -> priority: 1 
